The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Radical Entertainment
Publisher: Vivendi Universal Games,
Released: 2003, Windows, PlayStation 2, Xbox, GameCube,
Licensed IPs will often copy immensely popular games for their own games, and The Simpsons: Hit & Run was no exception, being released in the heydays of both licensed 3D games and Grand Theft Auto clones. But cashgrab shovelware this is not, for this game is often considered one of the best Simpsons games and GTA clones ever made. It put a unique spin on the GTA clone formula while staying extremely faithful to its source material—it's practically a playable episode of the show when it was at its best. Even over two decades after its release, the game maintains a fanbase and modding community.
There's a whole lot of content to be found within the game's files, such as unused models, graphics, music, dialogue, and even traces towards scrapped levels. There's also references to earlier content that was left in at the last minute, which can be accessed via cheats.
All Featured BlurbsDid You Know...
- ...that Hardwar has a hidden CD audio track containing some snarking from the developers?
- ...that the Intellivision port of Centipede has a hidden message with a terrible pun?
- ...that Mega Man: The Power Battle has many dummied-out features that would make their way into the sequel?
- ...that Sonic Chronicles: The Dark Brotherhood once had an area called Tutorial Island?
- ...that Alien Storm has a hidden cheat that can be activated by many different button combinations?
- ...that the Brazilian GameCube BIOS has a patch contained exclusively to fix a crash in NBA Courtside 2002?
- ...that at least 70 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Pokémon Red and Green is how it all began, with what started out as one man's passion project later becoming the incredibly loved and renowned franchise that Pokémon is today. As such, the development phase of these games has a certain mythical quality to it, with some of the fabled conceptual material still shrouded in mystery.
Various mock-ups were used to explain certain gameplay mechanics.
Here, a "Beast Tamer" (likely a precursor to the Tamer class, known in Japanese as "Wild Animal Tamer") with six "capsules" sends out "No. 23 Godzillante". Interestingly, the menu when facing the Tamer has the option はなす (talk) instead of the POKEMON menu option. The fight itself is then shown, depicting two creatures with strong likenesses to Godzilla and King Kong, even being known as Godzillante and Gorillaimo. These are but mere placeholder designs created solely to showcase the early battle mechanic, which is evidenced by their kaiju basis. Interestingly enough, Gorillaimo's hat could be a reference to Ninten, the main character of Ape Inc.'s Mother. The battle screen itself is rather rudimentary, with the Pokémon being seen from the side rather than being front and back, the PPs (here known as Tps, likely standing for "Technical Points", similar to TMs) being shown, and the total damage of the used move being stated (with here Gorillaimo receiving 300 damage after Gozillante "breathes fire" on it).
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