The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Rockstar North
Publisher: Rockstar Games
Released: 2002, PlayStation 2, Xbox, Windows
Grand Theft Auto: Vice City was the anticipated follow-up to Grand Theft Auto III, improving on what was established in the previous game such as a bigger map, flyable aircraft and purchasable properties. It was a big hit, unexpectedly becoming one of the best-selling games for the PlayStation 2.
The game itself appears to have undergone an absurd amount of last-minute decisions throughout development, ranging from design changes, misplaced leftovers and many other curiosities. There's also a fair amount of completely unused content too, most of them being leftovers from the previous game.
All Featured BlurbsDid You Know...
- ...that Mickey Mania on the Genesis has a special message that can only be seen by changing the region of the console after the game has loaded?
- ...that LEGOLAND once had a difficulty system based on age?
- ...that Mario Party, Pokémon Stadium and Ocarina of Time were planned to support the N64 Disk Drive?
- ...that the games in the Jak and Daxter trilogy all have hidden debug modes accessible with the controller?
- ...that this website's prickly mascot was originally intended to appear in Super Mario 64?
- ...that at one point in development, the green background in the 1990 Windows version of Solitaire could be changed to a bitmap image?
- ...that at least 41 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Quest for Glory: Shadows of Darkness is darker than the previous three games. However, thanks to Sierra forcing the game out for the holidays, it also suffered from more bugs than the previous three combined. It was mostly patched up for the CD release, at least.
Shown here is a picture of the cast from Quest for Glory III: Wages of War. Sadly, they're never seen in this game and this picture was only found in Shadows of Darkness's data.
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